GAMEPLAY

Supper contains three game modes: single player death match, multiplayer death match, and multiplayer team match. Single player and multi-player death match are almost exactly the same, with the exception that in multiplayer one or more of the opposing colonies can be controlled by a human opponent. In multiplayer team match the player has allied with other colonies in hopes of their combined force will triumph. Each player still only control’s their colony’s units, but besides that work exactly the same as a single colony in death match with regards to doing damage and victory conditions.

At a basic level, Supper is about selecting units or groups of units and giving them orders. Orders like Move, Attack and Create will be chosen from a menu interface at the bottom of the screen that will change depending on the user’s selections. The player will attempt to outwit the AI opponents and eliminate them from the sandwich.

Both races in Supper have their own way of collecting food for their units, which need to eat constantly. This puts the player in a position where offense is of more benefit than defense, since supplies of food will run low if the player stays dormant for too long. This gives the game a much faster pace.

If a colony no longer has any units under its control, than that civilization has lost. The last colony, or team in team match, left on the sandwich will win the game. After the game is over for the player, win or lose, a list of all the colony’s stats will appear, showing how well each did. This adds a bonus value to the game of trying to beat previous high scores.