RenegadeWare's Goal

RenegadeWare has one goal. This goal is to simply share to the world an expression, an interactive art. It is a vision that may perhaps give light to those who seek it in a form of interactive simulation (otherwise known as games). Perhaps even so, encourage those to also share their vision in this same fashion.

RenegadeWare has no desires for competing against 'hardcore' or 'mainstream' games; to be known as the most 'fun' in however many ways; be the state-of-the-art technology. There simply is the need to release the urge to create.

About RenegadeWare

RenegadeWare is about creativity in its most primal form. This creativity is the kind that has no boundaries or rules. It is the creativity that is not enforced by authority or anyone, but is the desire you seek from yourself. It is selfish in a way, but selfless to share the results of this creativity to all and hence the name 'Renegade'.

RenegadeWare was founded in February 3, 2003 by David Dionisio, who learned his craft during his studies at the Digipen Institute of Technology. RenegadeWare showcases the various past and current works of David. The main focus of RenegadeWare is simply to make games for fun. No intrusive business worries. No big corporate hassles. There is only the urge to unleash the beast known as creativity.


The Team:
David Dionisio

With great ambition to create the next generation of video gaming, David Dionisio worked hard to gain knowledge and hone his skills during his years in Digipen. The games in this site are the results of his passion and dedication to his trade.

Now a graduate of Digipen, David will continue to create for as long as he lives.

David is the developer of games such as Ta-Ta Mahatta. Check out the website.

Previous games developed by David and his teammates are: Reign, TED, Supper and Homies. Check them all out in the game section.


Documents:

http://www.renegadeware.com/doc/Homies_Action_Pack.doc

This was a concept document I made as a side project I decided to work on during summer 2002 for a Pocket PC company.  Unfortunately the company cancelled their efforts to establish a market in Pocket PC.  I was able to finish the game, it runs great on an actual Pocket PC (unfortunately, I do not have one myself).

http://www.renegadeware.com/doc/TED_concept.doc

This was a concept for our 2nd year project in Digipen. It was to be a top-down 2D action game with cute furry animals killing each other with real life weapons. I thought the appeal will work quite well for both casual and hardcode gamers alike.

http://www.renegadeware.com/doc/Supper_GDD.doc

This was the game design document for our 3rd year project in Digipen. It was a real time strategy game using a 3D engine. This was one of my favorite designs I made and I recommend reading how the game works. It was way too ambitious. My responsibilities in the document were the characters, story, gameplay mechanics, mock-ups, art requirements and UI design. I also did the marketing analysis and the budget to use for making the game (completely made up cost for everything).

http://www.renegadeware.com/doc/Supper_Artist_Instructions.doc

We used this document in hopes that we will have artists to work with on our 3rd year project. Unfortunately I ended up using my own document for creating the art.

http://www.renegadeware.com/doc/TATA_MAHATTA_GDD.DOC

This was the game design document I made for my 4th year project: Tata Mahatta in Digipen.